Magic of Ptansia

I thought I would post this chart that explains the magic (to a small extent, it goes a lot deeper). This chart has been invaluable to keeping me on track, especially with remembering everyone’s eye colours (you’d think I’d remember it by now, oof). The formatting is a bit weird transferring from my Google doc into WordPress, but it’s not too bad. Anyway, enjoy!

Magic

There are 12 branches of magic in Ptansia. The School of Advanced Magical Arts (the name has changed) organizes them by type, but they are all separate from one another, and ability in one elemental magic, won’t make one better in another elemental magic. A single form of magic can take some a lifetime to fully master, so some people are masters of only one form, or merely okay at a couple. Only the truly gifted, or incredibly hard workers can become masters of more than one. The various kingdoms across Ptansia have magic they prefer, where schools for said magic are more likely to be found. Some kingdoms, such as Djat truly despise some types of magic, Were Magic, in Djat’s case. No magic is officially banned across Ptansia but Curse Magic is nearly universally banned across the kingdoms. If one wanted to become a Curse Wizard, they would need to travel to Yaudi, go through rigorous testing and prove themselves capable, wise, and good. 

Chart of Magics

TypeKingdoms that have schools.Kingdoms that are againstEye Colour – As is known, magic dictates eye colour (the stronger, the brighter). A non-magical person will have brown eyes.
Elemental Magics and Brief description
Water Magic – Magic that deals with working with water, at low levels used by farmers, at high levels can be fairly destructive or great on ships.All. Primarily found in DjatNoneBlue
Blood Magic (extension of Water Magic) – Level 3 Water Wizards can cross into Blood Magic, but it is forbidden in many places (though every military has a few)HorutanAll but HoruTan. Information can be found in Yaudi, every Kingdom does have Blood Wizards in their military.Blue with red cracks 
Wind Magic – Magic that deals with working with the wind, often used on ships. Any Navy needs powerful Wind Wizards.All. Primarily found in Calydron.NoneWhite
Earth Magic – Magic that deals with working with the earth. At low levels can be great on farms and for building, at high levels can be devastating at war. All but the Kingdom of the North. Primarily found in Aewon.Kingdom of the NorthGreen
Fire Magic – Magic that deals with working with fire. At low levels can be used to light torches and keep homes warm (newer technologies are using it to power machines). At high levels can be extremely destructive.All. Primarily found in Redlands, Redlands people are so used to heat, lava and flames that they seem to have a natural immunity to fire.NoneOrange
Life MagicRedland only has Elemental Schools, so when “All” is listed, consider that to mean not Redland.
Clerical – Used for healing. A cleric can heal someone as long as they have the necessary parts (animal bones to heal bones, leather to heal skin, blood to replace blood loss). At higher levels, more people can be healed at once and clerics can use less materials.All. Primarily found in Kingdom of the NorthNoneYellow
Necromancy – Used for raising the dead. People must consent before death to be raised. At low levels a wizard must concentrate to keep the dead “alive”, at high levels the dead can stay alive, in limited ways, or with concentration can become fully capable. All but Aewon. Primarily found in Basit.Aewon, though it is not a highly looked upon magic anywhere but Basit.Black
Mind Magic
Hypnotic – A magic for convincing people to do what you want. At low levels it can moderately affect someone’s emotions towards something. At high levels it can effectively control someone All.None, though can be considered a fairly immoral magic.Pink
Animal – A magic for speaking with and controlling animals. At low levels it allows speech only, often people will bond with one animal. At high levels, animals can be controlled in large amounts, swarms of locusts, a battalion of bears, etc…All, people of Aewon are naturally adept at it. None, though Djat has schools, it is not very respected.Purple
Luck – A magic that deals with someone’s luck. At low levels it may only affect the Wizard using it. At high levels it can affect an entire army, perhaps a catapult on the other side misfires. Perhaps a dam breaks at the right time. A Luck Wizard’s eye colour changes as Luck deems necessary.All but HoruTan and the Kingdom of the North.HoruTan who does not believe in “Luck”, though many across the continent aren’t sure luck magic is real, or just fabricated.Changes based on what is “most lucky” at the moment. 
Transformation
Were – A magic where a wizard can transform into an animal. At low-levels a wizard can transform into an animal of similar size and shape with concentration. At high-levels a wizard can transform into nearly any animal (most Master Were Wizards have 5 animals in their belt) for an indefinite amount of time. All but Djat.Djat, who believe Were magic is an abomination and punishable by death or exile. Silver
Curse – A truly powerful magic. At low-levels anything can be changed to an extent, colour, size, shape, smell. At high-levels entire countries can be changed. There are always consequences. Always.NoneAlthough one can find information on Curse magic, especially at Yaudi, it is effectively forbidden, especially after the destruction of Vedu and Slorick and the subsequent creation of the Kingdom of PestilenceIndecipherable. Since Curse Magic is effectively banned, it is unlikely you’d ever find a Curse Wizard to see their eye colour. However, Yaudi scholars indicate the colour is impossible to pinpoint, as if it escapes reality.

3 responses to “Magic of Ptansia”

  1. This is very detailed. Thanks for sharing. It has helped me understand certain traits and characteristics of the characters and their development as well. I can imagine the amount of time it took to define this much level of detail 🙂

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