Ptansian Magic: Types, Kingdoms, and Eye Colours

Fero, Ti, Haro the Ant, and Slayer
Fero has Fire Magic
Ti’s Purple Eyes signify her Animal Magic
Haro doesn’t have magic as an Animal Companion
Slayer has Wind Magic

Magic

There are twelve known branches of magic in Ptansia. Yaudi School organises them by type, but they are all separate from one another, and ability in one elemental magic won’t make one better in another elemental magic. A single form of magic can take some a lifetime to fully master, so some people are masters of only one form, or merely okay at a couple. Only the truly gifted, or incredibly hard workers can become masters of more than one. The various kingdoms across Ptansia have magic they prefer, where schools for said magic are more likely to be found. Some kingdoms, such as Djat truly despise some types of magic, specifically Were Magic in Djat’s case. No magic is officially banned across Ptansia but Curse Magic is nearly universally banned across the kingdoms. If one wanted to become a Curse Wizard, they would need to travel to Yaudi School, go through rigorous testing and prove themselves capable, wise, and good.

Chart of Magics

TypeKingdoms that have schools.Kingdoms that are against the magic.Eye Colour – As is known, magic dictates eye colour (the stronger, the brighter). A non-magical person will have brown eyes.
Elemental Magics


Water Magic – Magic that deals with working with water, at low levels used by farmers, at high levels can be fairly destructive or great on ships.All. Primarily found in DjatNoneBlue
Blood Magic (extension of Water Magic) – Level 3 Water Wizards can cross into Blood Magic, but it is forbidden in many places (though every military has a few)HorutanAll but HoruTan. Information can be found in Yaudi, every Kingdom does have Blood Wizards in their military.Blue with red cracks
Wind Magic – Magic that deals with working with the wind, often used on ships. Any Navy needs powerful Wind Wizards.All. Primarily found in Calydron.NoneWhite
Earth Magic – Magic that deals with working with the earth. At low levels can be great on farms and for building, at high levels can be devastating in war.All but the Kingdom of the North. Primarily found in Aewon.Kingdom of the NorthGreen
Fire Magic – Magic that deals with working with fire. At low levels can be used to light torches and keep homes warm (newer technologies are using it to power machines). At high levels can be extremely destructive.All. Primarily found in Redland, Redland people are so used to heat, lava and flames that they seem to have a natural immunity to fire.NoneOrange
Life Magic


Clinical – Used for healing. A Clinical Wizard can heal someone/something as long as they have the necessary parts (animal bones to heal bones, leather to heal skin, blood to replace blood loss). At higher levels, more people can be healed at once and can use less materials.All.NoneYellow
Necromancy – Used for raising the dead. People must consent before death to be raised. At low levels a wizard must concentrate to keep the dead “alive”, at high levels the dead can stay alive, in limited ways, or with concentration can become fully capable.All but Aewon. Primarily found in Basit.Aewon, though it is not a highly looked upon magic anywhere but Basit.Black
Mind Magic


Hypnotic – A magic for convincing people to do what you want. At low levels it can moderately affect someone’s emotions towards something. At high levels it can effectively control someoneAll.None, though it can be considered a fairly immoral magic.Pink
Animal – A magic for speaking with and controlling animals. At low levels it allows speech only, often people will bond with one animal. At high levels, animals can be controlled in large amounts, swarms of locusts, a battalion of bears, etc…All. People of Aewon are generally naturally adept at it.None, though Djat has schools it is not very respected there.Purple
Luck – A magic that deals with someone’s luck. At low levels it may only affect the Wizard using it. At high levels it can affect an entire army, perhaps a catapult on the other side misfires. Perhaps a dam breaks at the right time.All but HoruTan and the Kingdom of the North.HoruTan does not believe in “Luck”, though many across the continent aren’t sure Luck Magic is real, or just fabricated.Changes based on what is “most lucky” at the moment.
Transformation


Were – A magic where a wizard can transform into an animal. At low-levels a wizard can transform into an animal of similar size and shape with concentration. At high-levels a wizard can transform into nearly any animal (most Master Were Wizards have 5 animals in their belt) for an indefinite amount of time.All but Djat.Djat, who believe Were magic is an abomination and punishable by death or exile.Silver
Curse – A truly powerful magic. At low-levels anything can be changed to an extent, colour, size, shape, smell. At high-levels entire countries can be changed. There are always consequences. Always.NoneAlthough one can find information on Curse magic at Yaudi School, it is effectively forbidden, especially after the destruction of Vedu and Slorick and the subsequent creation of the Kingdom of PestilenceIndecipherable. Since Curse Magic is effectively banned, it is unlikely you’d ever find a Curse Wizard to see their eye colour. However, Yaudi scholars indicate the colour is impossible to pinpoint, as if it escapes reality.